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Old Nov 22, 2008, 10:55 AM // 10:55   #81
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People that wine about anet that doesn't have enough server space are dumb. You don't have any idea how many characters are out there that need space for all books. Books will take quite a lot server space, if it will say take 1 kb each book, (it will probably more) it is like 20 books = 20kb a CHARACTER. Which will be ~10 a account will be 200 kb/ account and that times 5 million is a lot of space. Don't tell me that it will be less used, as they have to have space for the maximum usage and still have more then enough left.

EDIT: and do think about 1000 gigabyte (1 terabyte) is alot for just some books.

Last edited by Smurf Minions; Nov 22, 2008 at 11:05 AM // 11:05..
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Old Nov 22, 2008, 12:50 PM // 12:50   #82
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Originally Posted by makosi View Post
Like others have said, I don't mind about the gold rewards from a retroactive book. Hell, I wouldn't mind paying for the pages to fill a one-time retroactive book so I can reap the faction rewards.

Although the new faction earning methods are a major improvement, it is still unreasonable to expect players to fill around 90 Shiro's Return books to max the title.
I know that me saying this won't make it any better but...Kurzick and Luxon titles are like the Hero/Champion/Gladiator title. You spend 2 1/2 years or more trying to get them, not something you do in 5 months. Since Anet was a bit late, it's just gonna take you 2 1/2 to 3 years from now to max them, unless you want to force yourself to grind and get bored and cause mental infliction to get the titles in under 5 months. But hey Guild Wars 2 probably won't even come out till mid 2010, so you have your time.
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Old Nov 22, 2008, 12:56 PM // 12:56   #83
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Economy eshmonomy. I make more money now just from xunlai predictions than I ever did in 3 years of active play. And it's not like there's even anything to buy unless they add some new armor.
Wrong, you dont "make money" from Xunlai - you get RP's that you make keys for and then TRADE for someone elses money therefore no no gold into the game, just recycling.

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Server space solutions: Delete characters after a set period of inactivity proportional to their level and automatically delete characters on perma-banned accounts. IE a lvl 20 takes a year to delete, but a level 5 takes only a month. I have like 6 characters on temp accounts from preview events that I can't log in to delete.
Absolutely not - just because I dont log into a storage char that may be a low level for a month, does not mean I do not want the items or the char.
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Old Nov 22, 2008, 01:01 PM // 13:01   #84
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Originally Posted by garethporlest18 View Post
I know that me saying this won't make it any better but...Kurzick and Luxon titles are like the Hero/Champion/Gladiator title. You spend 2 1/2 years or more trying to get them, not something you do in 5 months. Since Anet was a bit late, it's just gonna take you 2 1/2 to 3 years from now to max them, unless you want to force yourself to grind and get bored and cause mental infliction to get the titles in under 5 months. But hey Guild Wars 2 probably won't even come out till mid 2010, so you have your time.
Do those titles have PvE skills tied to them?
What you are describing are PvP titles - designed to take ages to max.
What we are dealing here regarding the Allegiance title is a PvE title! The 10 million is just too insane.
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Old Nov 22, 2008, 01:09 PM // 13:09   #85
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Some of us know how much a 500 gig hard drive costs, and some of us know what database normalization is. Either they're lying about the storage space, they're so low on funds they can't afford a few cheap hard disks, or they're not lying about being short on budgeted storage, and they just don't care.
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Few things irritate me like anonymous poster on the internet who don't know me telling me what I do or don't know. Maybe you'd like to tell me what I want for dinner tonight since you're able to divine so much about me by analyzing my posts on a video game forum?
Yes, some of us do know those costs.
Thats funny, you the anonymous poster on the internet are doing exactly the same thing to anet that you accuse others of doing to you -thats funny - I guess you must irritate yourself then .

You and I dont know their structure, their budgets, in fact very little of anets particular workings.

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Free to play MMO was a dumb idea and this is why. You can't keep churning out new content without new revenue while also paying maintenance on your architecture.

I can't really hold this against ANET specifically. I'm beginning to think that F2P MMOs just aren't sustainable for any reasonable length of time know matter who does it. .
A dumb idea? Have not anet made money from the F2P to prove it DOES work?

Exactly what do you consider a reasonable length of time?? - Isn't 3+ years more than reasonable for a game?? Id suggest it is and doubt there are many off the shelf games you could get 3 years entertainment from.
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Old Nov 22, 2008, 01:29 PM // 13:29   #86
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Originally Posted by upier View Post
Do those titles have PvE skills tied to them?
What you are describing are PvP titles - designed to take ages to max.
What we are dealing here regarding the Allegiance title is a PvE title! The 10 million is just too insane.
It's not hard to get the first 4-5 ranks in the title and that's all you need for the PvE skills. But yeah it's a PvE and PvP title. Because yes I'm sorry to say it, PvP means player versus player which you are doing in AB/FA/ and Jade Quarry. Even though most people seem to consider those PvE type games, which they are as well I suppose because you do fight NPCs. (Which is what you also do before HA coincidentally and in HB, but hey).

I still stand by what I said, I don't think they were made to max like the rest of the PvE titles, but more like a PvP title. Kind of like a hybrid between the two. You have 2 different types of play to make points for the title.
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Old Nov 22, 2008, 02:01 PM // 14:01   #87
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Originally Posted by garethporlest18 View Post
It's not hard to get the first 4-5 ranks in the title and that's all you need for the PvE skills. But yeah it's a PvE and PvP title. Because yes I'm sorry to say it, PvP means player versus player which you are doing in AB/FA/ and Jade Quarry. Even though most people seem to consider those PvE type games, which they are as well I suppose because you do fight NPCs. (Which is what you also do before HA coincidentally and in HB, but hey).

I still stand by what I said, I don't think they were made to max like the rest of the PvE titles, but more like a PvP title. Kind of like a hybrid between the two. You have 2 different types of play to make points for the title.
Yes, you're right. They weren't MADE to be maxed so easily.
But once they added Factions PvE skills then their functionality changed.
They went from being a PvP title that will takes ages to max - to a PvE title. That still takes PvP(!) ages to max. And that's the broken part here.
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Old Nov 22, 2008, 02:29 PM // 14:29   #88
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Glad to see this concerned ANet. Hopefully they can find a viable option. (ed: for the storage of storybooks)

To be honest, I think the majority of people who want the books retroactive don't really care about the gold. We want the faction, we want the reputation points. Give us that and the experience, leave out the gold. The Guild Wars "economy" won't suffer, and people will be able to get the other rewards. You wanted to reduce grind, and this is going to give a lot of people a lot less grind. I see no reason not to give us the faction/rep points.

I honestly thought you weren't going to address this at all. You admitted you guys made a mistake, and there's nothing that can be done now. While that does suck, thank you for admitting your mistake.
I fullheartedly agree with the above. QFT.
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Old Nov 22, 2008, 03:01 PM // 15:01   #89
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Just out of curiosity, can anyone speculate if a book holder akin to the incubator kit for baby moas would use less, more, or the same server space as a new storage tab?

And on a side note, I would gladly pay double the gold reward just to get more rep/faction. Expensive, yes, but my time is worth it.
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Old Nov 22, 2008, 03:01 PM // 15:01   #90
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Great the QQing has been started again just when it started to die down a little. Some of you people act like kids. I want more! Bah, where is the paddle.
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Old Nov 22, 2008, 04:04 PM // 16:04   #91
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Originally Posted by lishi View Post
I'm not so sold about the server space issue, we are in 2008 now computer storage are in term of GB or terabyte i dont believe they cannot spare few byte.
Yes, it's a lie, the real reason is they are "cracking" Guild Wars to make things not even imagined in the past, and I congratulate that work, that's hard my friend.
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Old Nov 22, 2008, 04:33 PM // 16:33   #92
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Great the QQing has been started again just when it started to die down a little. Some of you people act like kids. I want more! Bah, where is the paddle.
Who the hell are you, grandpa.

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You wanted to reduce grind, and this is going to give a lot of people a lot less grind. I see no reason not to give us the faction/rep points.
DING DING DING, WEDDING... I mean, winner.
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Old Nov 22, 2008, 04:59 PM // 16:59   #93
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I like that they're looking for a solution to book storage, but I am very sad to hear that pretty much more storage tabs aren't feasible. I really, really, REALLY think that Anet need to realize that with the HOM our storage was already under pressure due to armour, as well as the new addition of new books...
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Old Nov 22, 2008, 05:04 PM // 17:04   #94
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However, we decided not to allow players to purchase the pages of missions that were completed prior to the update.
Why?, Fail..

Last edited by auch; Nov 22, 2008 at 05:07 PM // 17:07..
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Old Nov 22, 2008, 05:16 PM // 17:16   #95
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Here's the problem...you are worried about giving 60k to people who have already conquered the entire game, yet you aren't worried about giving 60k to everybody who will conquer the game from here on out? Sounds pretty fishy to me. Extremely fishy actually.
There is a positively enormous difference between letting players play through a campaign fully and get 60k for their efforts instead of spending their time farming, and dumping 60k*(number of characters you play) into every player's storage in a single day. Please tell me you can see that...

@auch...mayhaps you should read the rest of the update for the "why", eh?
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Old Nov 22, 2008, 06:52 PM // 18:52   #96
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Why even reward players for NM? They should only give money to people in HM or make the purchasing more expensive. (Or vice versa and give a little money to a lot of people) The MOX thing was different simply because it was a runnable quest basically and people just did it for fun. The quests were pretty darn simple and if you fully explored it with that char - there should have been no problems. the hardest part would be getting to Zhinn if you didn't have ventari's refuge, but then again that was simple to find a runner to do it and pay him 1-2k (not hard).

This is different, most people who go throught the game the normal way go through normal mode and then get max equipment and then play HM - they should get rewarded for HM. Plus increasing the amount of money in the accounts would probably make people buy more, which would get more people into the game spamming WTS xxx / WTB xxx
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Old Nov 22, 2008, 06:58 PM // 18:58   #97
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Originally Posted by Shayne Hawke View Post
That would promote doing one of a few select missions over and over again, which goes totally against the way books are designed now.
No you don't make a quest per mission. You make an objective per mission. You make ONE quest that has an objective for each mission. Take the Sorrow's Furnace quest for example. You have to complete 4 other quests to complete the main one.

Same thing you have to complete every mission to complete 1 quest, which is essentially all a book is one quest with several objectives.
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Old Nov 22, 2008, 07:12 PM // 19:12   #98
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Originally Posted by Skyy High View Post
There is a positively enormous difference between letting players play through a campaign fully and get 60k for their efforts instead of spending their time farming, and dumping 60k*(number of characters you play) into every player's storage in a single day. Please tell me you can see that...
Nope. The only difference I see is players who already played the campaign now have to grind through it again to get the 60k. The 60k will go into the economy regardless. I fail to see how whether it goes in now or later matters.
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Old Nov 22, 2008, 07:37 PM // 19:37   #99
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Nope. The only difference I see is players who already played the campaign now have to grind through it again to get the 60k. The 60k will go into the economy regardless. I fail to see how whether it goes in now or later matters.
Sigh...
1. It's a guaranteed 60k, multiplied by the number of characters who have finished the chapter. For me, that would currently be 480k, and I'm sure I'm not alone in this (or even the highest). Multiply that by the number of players who have done the same, and that's, what, a couple hundred million gold? More? How many players will ever actually complete 8, 10, or more books? I'm going out on a limb here and saying significantly less than the majority. That means that less total gold will be put into the economy.

2. It's instantaneous. Yes, it matters if the gold all comes into the game all at once or over a long period of time, because everyone would get their gold in one day. That would overnight change the buying power of every player in the game, and would therefore alter prices at traders, prices that players sell materials at, even prices that player sell high end weapons for.

3. Most importantly: it's money for nothing. From now on, if you max a book, you are doing it using time that you could have spent farming. Time spent doing missions is still less profitable than time spent farming (though less so now), so you're putting less money into the game than you would have otherwise. In contrast, if we could just fill up a couple books and get the rewards instantly, we'd be getting paid for effectively doing nothing.
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Old Nov 22, 2008, 07:38 PM // 19:38   #100
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I have an idea, give us the 60k and make a dragon circle afk weekend.
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